Showing posts with label character animation. Show all posts
Showing posts with label character animation. Show all posts

Friday, 4 September 2015

THOMAS SPETTEL Showreel



Decided to redo my showreel as the previous one was lacking in several elements that would promote myself professionally.

Don't forget to like/comment and visit my website please :)

Monday, 6 April 2015

NEW 2015 SHOWREEL

It has been a while...well actually since 2013 that i tend to update my own work as I am working for KING BEE a lot, but here it is :D my NEW SHOWREEL from 2014 to 2015 :D enjoy new and classic 2D character animation in colour 



https://www.youtube.com/watch?v=OskqNT8sv7k

Friday, 25 October 2013

Monsters are Coming!

Howdy folks! Remember my cute Monster art? Well the client wants to take it to the next stage for his mobile game:
Here is an example of the screen image for this monster game. Starts off being cute (left) then turns monstrous (right). There will be a total of eight monsters. The game is to compete with other monsters and to terrify them first so roars and screams are being looked at right now.

Here below are the eight monsters:

Friday, 24 May 2013

Monster Walk Cycle (Flash)


 
Just animated a monster walk cycle. Each part of the body, arms, legs and feet are all individual drawn parts, though the legs are the same just one size smaller than the other.

The monster looks silly and stupid lol. The tongue is hand animated. This is a nice exercise at animating a character with the use of puppet animation using Adobe Flash

Sunday, 17 March 2013

Flash: troll walk cycle

Attempting to do a walk cycle using Adobe Flash and testing to do a "cut out" style, by simply drawing every bit if arm, head, body and arm of the character. I drew this small little troll for an experiment.

 
I hence did a combination, all the body parts such as the arms, body and face were to be all converted as "symbols" or "objects" to which the drawings will stay just as they are. The legs I animated myself which makes a nice combination as it is they that move a lot more than the body which just bobs up and down.


Friday, 21 December 2012

Pixel Monsters

Monster Project, Freelance Work
I was looking on the toon boom job site when I saw someone looking for a 2D artist. his name is Lars Petersen. He offered me a job in creating sprite animations using a combination of toon boom and photoshop. From my art style he liked the strange animals based around the world of Shell and Paddy. Bizarre animals led towards a freelance work. I thus will be animating each of these 10 cute animals that will suddenly turn into a hideous monster:
This art work is an old one back in 2010 where i drew a cute fluffy animal suddenly turns into a grotesque monster. This is what my contact has asked me to do, each cute monster will turn into something like this. He wants it for an iPad.
The best part is I can get paid just by animating monsters from my own art style.
This is a test of what my contact wants me to do. Slightly reminds me of the Pokemon battles, except that when cute monster turns into horrible monstrosity, the opposing monster runs away.
 

Thursday, 8 November 2012

Shell & Paddy: bath-time trouble episode animated roughs

Getting a start on the Shell & Paddy episode of "bath-time trouble" I made two animated roughs to get myself started. And I am glad they work and I have the main character animation. (Any comments would be apriciated) I can get started on doing other roughs or see if possible I can ask others from the BA course here in bournemouth to help, but woth my MA program and I dont exactly know how free are the other students...might as well see.

Benn talking to Joseph Hill last night who is still improving on the backgrounds and will help me develop roughs as well through Drop Box. Good system too.

Here are the videos:

Here we have Paddy being introduced in this shot as he spots Shell and sneaks off scren towards our little hero.

This one is when Shell reacts to Paddy's surprise. The gag here is that as he is having a shower, he covers himself up with a leaf like a towel. Wouldn't you quickly grab the nearest thing and cover yourself up if someone was to surprise you while you were bathing. (It was Joe's Idea)

Saturday, 1 September 2012

Another 11 Second Character Animation

Decided to try out one of the monthly 11 second club's voice recording, since it has been a while since I made one. Also saw the first years back in Falmouth do one and they have got quite an imagination.

 
I felt a bit rusty after two stinking weeks of civil protection back here in Switzerland so I wanted to do something again that resembles my style of animation and slightly resemblance to the "ren & Stimpy" Cartoon....god bless them.

It is the monthly September competition

http://www.11secondclub.com/
 

Thursday, 12 May 2011

Negotiation proj. What I have done so far


what i have done so far on toon boom "animate pro"

Sunday, 10 October 2010

random character designs and preperation for 11 second animation

Here are some character designs i drew and using flash to draw the outlines then color them in, it "simplyfies" them. I personally liek this cartoon like art. Thats my goal, enter the cartoon industry and draw character designs, storyboards, post production OR ANIMATE by hand drawning. Over here we have a concept of a mad scientist, mutated ofcourse.

























I have been watching a lot of "Flapjack" cartoons during the holidays and the first years introduced me to "Adventure Time with Finn and Jake". Both cartoons have the same artist http://www.ghostshrimp.net/

I like the art work, also i figured i should do less detail on my drawinsg so that my animation gets a bit easier.

What I am planning for is the "11 second animation" which is part of the course and an animation competition. These drawings are but one part of the preperation. I like this character because the 11 second voice (which is kinda creepy) fits in with this guy, even though he may not like much. I may change his skin colour and make him a bit hairy or skiny or bumps.














character animation - lifting heavy object

this here is a drawing representing 4 individuals carrzing iron balls of a prison colony. Now in reality these are really heavy but cartoons can defy such laws of reality for comedy. I watch a french animation taken from a belgium comic book called "Lucky Luke". The animated series are a perfect for my research into strecth and squash animation on characters, especially the film they made. In my second year corse i was assigned to animate a character to lift a heavy object. The drawings are but primitive. Adjustments were made after for example. I DID NOT intend to se those legs for the test animation. It would be fun to animate such odd feet but we are sticking to basics. Otherwise I think i did a neat job on the amrs and back.
Another skecthwork, this time using a stick figure for a more apropriate side view of lifting the heavy object.

I did the animation(s) in flash. i firstly drew out the images, scanned them in and just drew teh outlines of my charatcer which makes it easier for me to animate and ensure the drawing does not get too small at one point. I think i am starting to get a better feeling of using flash, I just scan in my original drawings and use them for flash. I just draw the begining, midle and end while on flash aids me for the "inbetweeners". Its quite a lot of fun.