Friday, 5 February 2010

Recent developments

PLEASE FOLLOW THIS LINK: http://www.youtube.com/watch?v=b0UtVm9rW2M

A small flash animation test during my course...

Animation Backgrounds:
Here are two Backgorunds I drew as an assigment. Based upon some areas of the first main plot of my Arta series.


This is the gate entrance to Hex Industries. First donw with pencil and then Black pen. Small editing bits were done on Photoshop. Although I admit the scale parts may not be totally accurate so this would be considered as a concept design.



This is an interior part of Hex Industires, part of a hallway. This introduces the Character Ood because of the direction of the ligth coming from a crack in the steel metal wall. Futher improvements are being made to adda porp and a bit more dark shading on the left.

Tuesday, 19 January 2010

link and pitcures

http://www.youtube.com/watch?v=60WPFJD3yy8
The link for youtube is a 2d walking cycle of a three legged machine that I am using in my Arta series, had to get the idea of how it moves first.


Some concept images I drew with ideas from my twin brother that we made for fun if it could go in the future of animation. Basically recreating the characters of a game in a new perspective for comedy in a medieval style.
Worm


Zarok



Zarok and Fortesque








Monday, 18 January 2010

Background detail of Hex Industries:

The outer area of a semi mining, engineering and metal work facility belonging to the Hexoright race. Basically, these are background images to the first scene I plan in Arta, one of many factories built by the Industrial world this one belongs to Hex, a millionaire who owns a small empire of wealth.

Here I drew the mining area with a large lift shaft for carrying the three-legged machines, slaves, guards and load.









Here is the front gate. Barbed wire and steel enforced.








One part of the interior, the scene in which we introduce Ood, the main character.









The Sewer tunnels where Ood escapes and meets Nog, the secondary-comic character.

Sunday, 10 January 2010

Here is the first "pitch" or scene of Arta. Introducing the world in which the characters live in. the one legged mouse (despite the insect traits and features) replaces the crab insect because it represents one of the many minor animals struggling to survive in the harsh conditions by searching for food in the most unnatural of areas.

Here is sees the industry, hoping to get its luck. Later on we will follow this Vermin through the main parts of the industry and observe its surroundings.

Tuesday, 29 December 2009

Vermin Drawings

Vermin: a common scavenger amongst rat-like creatures. This is a replacement to a small crab like creature in the stop motion story board. This is actually a start on my series of arta, here I am practicing its movement. At this moment I am making a small animation with this creature for the begining intro of my world of Arta.

Thursday, 10 December 2009

Evolution and Communication

Here are two animations that I have been working on. The first is from the Evolution Sketches. a 2D walking cycle. The other is part of my "pencil case" series of Pixiliation using the surroundings of the animation studio.





(If you wish to see more drawings of what could be in the future please visit my Deviant Art website and look at the following gallery only: Arta & Skelk)
http://arta01.deviantart.com/gallery/#Arta
http://arta01.deviantart.com/gallery/#Skelk

Wednesday, 2 December 2009

Evolution: Practice Sketches

After the walking cycle animation test, I decided to try a walk while a species of creature evolves through time. I have seen the cycle of man evolving into what we are today through several illustrations. As i like monsters, I have drawn the creature through several stages.

The cell form is the first basic life form. We all start small and in the sea which evolves a tail. One extraordinary mark of evolution are the eyes.

The fish stage is when we have grown a tail and with sufficient strength, fins and a mouth in order to eat. It has been proven through fossils that the first life forms came from the sea and so our ancestors have spent a long time evolving their shape to adapt in the sea.

The next stage is when we move onto land. For the first time we grow limbs. Our fins become strong enough to shape into legs. We loose our capacity to swim and gills but we develop lungs to breath onto land and absorb more oxygen.

Once we are on land, our legs evolve. Large or longer. Our bones, muscle and tissues evolve as well allowing us to run away from predators, chase after prey and walk.






















Through time again, the creature looses its tail and starts to evolve arms. These limbs are used to grasp or pick up morsels of food. Arms and hands are another mark of evolution because through time again but longer, our brains begin to understand what else could these limbs be for.

The Ape stage is when our creature has evolved a long way through time and is at a stage of walking on four legs but the arms are much longer and the spine is bent forward. Those claws can grasp fruit or larger pieces of meat.
The Sapient stage is when the creature rears up, bending its spine upward and starts to straighten. This allows the creature to walk on two legs but the arms are no longer as long as they were but can still grasp. The creature's complex brain evolves and soon the creature begins to understand a certain basic form of intelligence. later on the creature will enter a Tribal stage involving social groups but with the understanding of creating tools for survival. The last two stages is Civilization: A period like today were the creature has fully evolved to create and build more tools as well as building, vehicles and certain forms of subjects in society. The last stage is Space: were the epic evolution comes to a halt in which we are able to leave our planet and travel through space discovering other worlds and interacting with them.

The next project I will make a 2D animation walk cycle of this creature's evolution.